<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-919361992986111953</id><updated>2012-02-24T15:50:11.425-08:00</updated><category term='caves of qud'/><category term='cardinal quest'/><category term='depths of peril'/><category term='lovecraft'/><category term='tome 4'/><category term='podcast'/><category term='nethack'/><category term='darkgod'/><category term='ido yehieli'/><category term='development'/><category term='commercial'/><category term='mysterydungeon'/><category term='post-apocalyptic'/><category term='settings'/><category term='horror'/><category term='roguelike of the year'/><category term='adom'/><category term='torneko'/><category term='angband'/><category term='minecraft'/><category term='arrp2011'/><category term='hacklike'/><category term='dcss'/><category term='japanese'/><category term='shiren'/><category term='demonhunt'/><category term='fantasy'/><category term='resources'/><category term='indie games'/><category term='mechanics'/><category term='hinterland'/><category term='dpeg'/><category term='mount and blade'/><category term='powder'/><category term='brogue'/><category term='multi-player'/><category term='dungeons of dredmor'/><category term='future'/><category term='the binding of isaac'/><category term='hellband'/><category term='taloon'/><category term='ascii dreams'/><category term='roguelike'/><category term='chunsoft'/><category term='bonus content'/><category term='supernintendo'/><category term='diseases'/><category term='david ploog'/><category term='cataclysm'/><category term='themes'/><category term='fantranslation'/><category term='terraria'/><category term='items'/><category term='gods'/><category term='traps'/><category term='doomrl'/><category term='interview'/><category term='dungeon crawl'/><category term='frozen depths'/><category term='rogue'/><category term='roguelike-likes'/><category term='infra arcana'/><category term='food'/><category term='ironband'/><category term='100 rogues'/><category term='history'/><category term='unangband'/><category term='legends of yore'/><category term='design'/><category term='superfamicom'/><category term='quickband'/><title type='text'>Roguelike Radio</title><subtitle type='html'>Welcome to Roguelike Radio, a podcast about roguelikes.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>28</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-6393086339111454640</id><published>2012-02-16T15:50:00.001-08:00</published><updated>2012-02-17T03:34:00.193-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rogue'/><category scheme='http://www.blogger.com/atom/ns#' term='settings'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='themes'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 24: Themes and Settings</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Welcome to Roguelike Radio episode 24, where we look at Themes and Settings in Roguelikes.  Talking this episode are Darren Grey, John Harris, Legend and Nicolas Casalini (aka DarkGod). The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio24.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio24.mp3"&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio24.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - The lack of real setting in Rogue (apart from the text in the &lt;a href="http://www.roguelikedevelopment.org/archive/files/misc/EpyxRogueDOSManual/manual.htm"&gt;Epyx manual for Rogue&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Generic fantasy settings and what can be good or bad about them&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Unexplored settings and genre-mixing&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - How to emphasise setting with tiles, colour schemes, music, sound, intro text, etc&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Original setting ideas, from sex roguelikes to orcs in 10-gallon hats&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Various games discussed, including &lt;a href="http://www.adom.de/"&gt;ADOM&lt;/a&gt;, &lt;a href="http://www.te4.org/"&gt;ToME4&lt;/a&gt;, &lt;a href="http://www.gruesomegames.com/#broken_bottle"&gt;Broken Bottle&lt;/a&gt;, &lt;a href="http://www.zincland.com/7drl/orcs/"&gt;Vicious Orcs&lt;/a&gt;, &lt;a href="http://hellband.net/"&gt;Hellband&lt;/a&gt;, &lt;a href="http://sewerjacks.sourceforge.net/"&gt;SewerJacks&lt;/a&gt;, &lt;a href="http://doom.chaosforge.org/"&gt;DoomRL&lt;/a&gt;, &lt;a href="http://www.happyponyland.net/roguelike.php"&gt;The Slimy Lichmummy&lt;/a&gt;, &lt;a href="http://cardinalquest.com/"&gt;Cardinal Quest&lt;/a&gt;, &lt;a href="http://anquestria.blogspot.com/"&gt;Anquestria&lt;/a&gt; (the My Little Pony themed *Band)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Join us in just over a week for a discussion on Permadeath.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-6393086339111454640?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio24.mp3' title='Episode 24: Themes and Settings'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/6393086339111454640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2012/02/episode-24-themes-and-settings.html#comment-form' title='19 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/6393086339111454640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/6393086339111454640'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2012/02/episode-24-themes-and-settings.html' title='Episode 24: Themes and Settings'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>19</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-3761052383924565973</id><published>2012-02-12T17:57:00.000-08:00</published><updated>2012-02-13T05:23:51.277-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dcss'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='dpeg'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='david ploog'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 23: Interview with David Ploog</title><content type='html'>&lt;span style="font-family: verdana;"&gt;Welcome to episode 23 of Roguelike Radio. Today we take a break from our usual schedule to interview David Ploog, former lead designer of Dungeon Crawl Stone Soup. Joining David are Ido Yehieli, Keith Burgun and Jeff Lait. The mp3 of the podcast can be downloaded &lt;a href="http://gruesomegames.com/roguelikeradio/roguelikeradio23.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" height="27" type="application/x-shockwave-flash" width="380"&gt; &lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://gruesomegames.com/roguelikeradio/roguelikeradio23.mp3"&gt;&lt;audio src="http://gruesomegames.com/roguelikeradio/roguelikeradio23.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt; &lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Discussion covered this week includes:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - How David got into roguelikes and into Crawl development&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Highs and lows of acting as a pure designer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Why David gave up on development of DCSS&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Of minotaurs and mountain dwarves&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Responding to playerbases&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Differences in design between big and small roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Several interesting anecdotes and insights from David's five years of Crawl design&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;This episode also features a couple of snippets of music - excerpts from Birdflesh's 'Dance on the Frozen Desert' and Threatener's 'Meth Crawl'. David was rather keen to have these in...  Quoth he: "The second one was not just a gimmick -- there are some reasons why I chose it. Apart from the obvious (the 'Crawl' in the track title), there's more. To an outsider, roguelikes are (almost) as far away from 'computer game' as the noise (the genre is called grind core) is from 'music'. ... Originally, I had prepared a series of similar short pieces, which would range continuously from the bizarre/experimental (like the first tune) to the insane and mental (the second one). I love this kind of transition from normal/calm to twisted/insane. It's a reason why the Abyss is my favourite Crawl branch (together with Slime)."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;We'll be back in just a few days time to return to our usual schedule with a discussion of themes and settings in roguelikes.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-3761052383924565973?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gruesomegames.com/roguelikeradio/roguelikeradio23.mp3' title='Episode 23: Interview with David Ploog'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/3761052383924565973/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2012/02/episode-23-interview-with-david-ploog.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/3761052383924565973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/3761052383924565973'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2012/02/episode-23-interview-with-david-ploog.html' title='Episode 23: Interview with David Ploog'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-1644437498463096940</id><published>2012-02-06T16:18:00.000-08:00</published><updated>2012-02-06T16:27:26.381-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lovecraft'/><category scheme='http://www.blogger.com/atom/ns#' term='infra arcana'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>Episode 22: Infra Arcana</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Welcome to episode 22 of Roguelike Radio. This week we discuss &lt;a href="http://infraarcana.wikispaces.com/"&gt;Infra Arcana&lt;/a&gt;, a horror-themed roguelike with significant Lovecraft inspiration. Talking this episode are Darren Grey, John Harris, Legend and Infra Arcana's developer Martin Tornqvist (aka NON). The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio22.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt; &lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt; &lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio22.mp3"&gt; &lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio22.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt; &lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Discussion covered this week includes:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Lovecraft theme and other inspirations&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - How to pronounce "Cthulhu"&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Insanity system as a food clock&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - ASCII vs tile mode&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Dev fatigue&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - UI and keycommands, inc for laptops&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Join us next week for a general discussion of themes/settings in roguelikes.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-1644437498463096940?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio22.mp3' title='Episode 22: Infra Arcana'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/1644437498463096940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2012/02/episode-22-infra-arcana.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/1644437498463096940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/1644437498463096940'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2012/02/episode-22-infra-arcana.html' title='Episode 22: Infra Arcana'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-6559769248604696394</id><published>2012-02-01T01:48:00.000-08:00</published><updated>2012-02-01T05:35:28.336-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='depths of peril'/><category scheme='http://www.blogger.com/atom/ns#' term='mount and blade'/><category scheme='http://www.blogger.com/atom/ns#' term='terraria'/><category scheme='http://www.blogger.com/atom/ns#' term='tome 4'/><category scheme='http://www.blogger.com/atom/ns#' term='minecraft'/><category scheme='http://www.blogger.com/atom/ns#' term='hinterland'/><title type='text'>Episode 21: Procedural Generation</title><content type='html'>&lt;span style="font-family: verdana;"&gt;Welcome to episode 21 of Roguelike Radio. This week we discuss procedural generation and how it applies to roguelikes. Talking this episode are Darren Grey and Andrew Doull. The mp3 of the podcast can be downloaded &lt;a href="http://gruesomegames.com/roguelikeradio/roguelikeradio21.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" height="27" type="application/x-shockwave-flash" width="380"&gt; &lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://gruesomegames.com/roguelikeradio/roguelikeradio21.mp3"&gt;&lt;audio src="http://gruesomegames.com/roguelikeradio/roguelikeradio21.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt; &lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Discussion covered this week includes:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - &lt;a href="http://roguelikedeveloper.blogspot.com.au/2008/01/death-of-level-designer-procedural.html"&gt;Death of the Level Designer&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - The advantages of a room and corridor design&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Sunk cost investment in procedural spaces&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Whether tidying up is good game play&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Procedural puzzles and quests&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Can dynamic systems and AI make a game procedural?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Architecture vs. content&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;If this interests you further, you should take a look at the &lt;a href="http://pcg.wikidot.com"&gt;PCG wiki&lt;/a&gt;, which has links to all things procedural.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Join us next week for a look at &lt;a href="http://infraarcana.wikispaces.com/"&gt;Infra Arcana&lt;/a&gt;, a horror-themed roguelike.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-6559769248604696394?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gruesomegames.com/roguelikeradio/roguelikeradio21.mp3' title='Episode 21: Procedural Generation'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/6559769248604696394/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2012/02/episode-21-procedural-generation.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/6559769248604696394'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/6559769248604696394'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2012/02/episode-21-procedural-generation.html' title='Episode 21: Procedural Generation'/><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-5248020459860283478</id><published>2012-01-24T14:34:00.000-08:00</published><updated>2012-01-24T14:50:35.453-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cataclysm'/><category scheme='http://www.blogger.com/atom/ns#' term='multi-player'/><category scheme='http://www.blogger.com/atom/ns#' term='post-apocalyptic'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 20: Cataclysm</title><content type='html'>&lt;span style="font-family: verdana;"&gt;Welcome to episode 20 of Roguelike Radio. This week we discuss &lt;a href="http://whalesdev.com/"&gt;Cataclysm&lt;/a&gt;, a post-apocalyptic roguelike with a large open world. Talking this episode are Darren Grey, Ido Yehieli, Eronarn, Joshua Day and Cataclysm's developer Zachary Jenkins (aka Whales). The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio20.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" height="27" type="application/x-shockwave-flash" width="380"&gt; &lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt; &lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio20.mp3"&gt; &lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio20.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt; &lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Discussion covered this week includes:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Inspirations for the game&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Post-apocalyptic settings in roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Shared environment on the server and interaction between players in a single-player game (aka "massively single player")&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Realism vs gameplay&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Alternatives to killing monsters for xp&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Companion AI that is intelligent&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Mods for the game made by users&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Future plans for the game&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;If you want to play (and I do recommend it) you can find details on how to connect to the ssh server on the game's &lt;a href="http://roguebasin.roguelikedevelopment.org/index.php/Cataclysm"&gt;RogueBasin page&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Join us next week for a general discussion of procedural content in roguelikes.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-5248020459860283478?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio20.mp3' title='Episode 20: Cataclysm'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/5248020459860283478/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2012/01/episode-20-cataclysm.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/5248020459860283478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/5248020459860283478'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2012/01/episode-20-cataclysm.html' title='Episode 20: Cataclysm'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-3526167183247617874</id><published>2012-01-18T17:01:00.000-08:00</published><updated>2012-01-18T17:13:54.945-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><category scheme='http://www.blogger.com/atom/ns#' term='tome 4'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='darkgod'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 19: Interview with DarkGod, creator of ToME4</title><content type='html'>&lt;span style="font-family: verdana;"&gt;Welcome to episode 19 of Roguelike Radio. This week we interview Nicolas Casalini, aka DarkGod, creator of &lt;a href="http://www.te4.org/"&gt;ToME4&lt;/a&gt;, also known as Tales of Maj'Eyal.  Interviewing DarkGod are Darren Grey and Ido Yehieli. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio19.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" height="27" type="application/x-shockwave-flash" width="380"&gt; &lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt; &lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio19.mp3"&gt; &lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio19.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt; &lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Topics covered with DarkGod include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - His gaming and coding background&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Setting and story in Pernband/ToME/ToME2/ToME4&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Inspirations for some of the game's mechanics&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Community contributions and the benefits of open source&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Death/Lives options&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Plans for the future and other things DarkGod is working on&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Join us next week for a look at post-apocalyptic zombie-slaying fun in &lt;a href="http://roguebasin.roguelikedevelopment.org/index.php/Cataclysm"&gt;Cataclysm&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-3526167183247617874?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio19.mp3' title='Episode 19: Interview with DarkGod, creator of ToME4'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/3526167183247617874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2012/01/episode-19-interview-with-darkgod.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/3526167183247617874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/3526167183247617874'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2012/01/episode-19-interview-with-darkgod.html' title='Episode 19: Interview with DarkGod, creator of ToME4'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-1128031703506119418</id><published>2012-01-10T03:07:00.000-08:00</published><updated>2012-01-10T03:16:17.581-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike of the year'/><category scheme='http://www.blogger.com/atom/ns#' term='tome 4'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 18: ToME4</title><content type='html'>&lt;span style="font-family: verdana;"&gt;Welcome to episode 18 of Roguelike Radio. This week we discuss &lt;a href="http://www.te4.org/"&gt;ToME4&lt;/a&gt;, also known as Tales of Maj'Eyal.  ToME4 is a major roguelike written by DarkGod, and has recently become the first game to win the &lt;a href="http://roguelikedeveloper.blogspot.com/2011/12/winner-of-ascii-dreams-roguelike-of.html"&gt;ASCII Dreams Roguelike of the Year&lt;/a&gt; poll twice. Talking this episode are Darren Grey, Andrew Doull and John Harris, with guest ToME players/contributors Eric Wykoff and Eric Welch. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio18.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" height="27" type="application/x-shockwave-flash" width="380"&gt; &lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt; &lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio18.mp3"&gt; &lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio18.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt; &lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - History of ToME4, including its predecessors&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - The advantages of release early, release often and community contributions to the game&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - ToME4's modern interface&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - How the game breaks from roguelike traditions, and some of its unique features and classes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - IP violation, and DarkGod's change from Pern to Tolkien to an original setting&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Transparency in game mechanics, and the problems with too many stats&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Beta version stability, with some tips for folks on Vista or Win7&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Join us next week for an interview with ToME4's creator, DarkGod.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-1128031703506119418?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio18.mp3' title='Episode 18: ToME4'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/1128031703506119418/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2012/01/episode-18-tome4.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/1128031703506119418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/1128031703506119418'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2012/01/episode-18-tome4.html' title='Episode 18: ToME4'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-2492309562856941100</id><published>2011-12-21T12:14:00.000-08:00</published><updated>2011-12-21T12:17:24.166-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons of dredmor'/><category scheme='http://www.blogger.com/atom/ns#' term='powder'/><category scheme='http://www.blogger.com/atom/ns#' term='tome 4'/><category scheme='http://www.blogger.com/atom/ns#' term='caves of qud'/><category scheme='http://www.blogger.com/atom/ns#' term='the binding of isaac'/><category scheme='http://www.blogger.com/atom/ns#' term='ascii dreams'/><category scheme='http://www.blogger.com/atom/ns#' term='brogue'/><category scheme='http://www.blogger.com/atom/ns#' term='cataclysm'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike of the year'/><category scheme='http://www.blogger.com/atom/ns#' term='legends of yore'/><category scheme='http://www.blogger.com/atom/ns#' term='cardinal quest'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='demonhunt'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeon crawl'/><title type='text'>Episode 17: Roguelike of the Year 2011</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Welcome to this week's episode of Roguelike Radio. Episode 17 celebrates the diversity and popularity of roguelikes with a discussion about the possibility of there being a roguelike of the year and what that even means. You can still vote for the 5th annual Ascii Dreams Roguelike of the Year as well, so take the opportunity to listen to the show then &lt;a href="http://roguelikedeveloper.blogspot.com/2011/12/request-for-votes-ascii-dreams.html"&gt;cast or change your vote&lt;/a&gt;. Talking this week are Darren Grey, Ido Yehieli and Andrew Doull. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio17.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio17.mp3"&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio17.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - The origin of the Ascii Dreams Roguelike of the Year&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - This years controversial choices&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - The panellists pick their favourites and honourable mentions for the year&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Top ten choices you may not have heard of&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Advocacy threads for &lt;a href="http://angband.oook.cz/forum/showthread.php?t=5161"&gt;Angband&lt;/a&gt;, &lt;a href="http://brogue.createforumhosting.com/ascii-dreams-roguelike-of-the-year-2011-t192.html"&gt;Brogue&lt;/a&gt;, &lt;a href="http://community.gaslampgames.com/threads/roguelike-of-the-year-poll-ascii-dreams.1497/"&gt;Dungeons of Dredmor&lt;/a&gt; and &lt;a href="http://forums.te4.org/viewtopic.php?f=38&amp;t=30300"&gt;Tome 4&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;We'll be taking a short break over the festive season and will be returning mid January.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-2492309562856941100?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio17.mp3' title='Episode 17: Roguelike of the Year 2011'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/2492309562856941100/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/12/episode-17-roguelike-of-year-2011.html#comment-form' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/2492309562856941100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/2492309562856941100'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/12/episode-17-roguelike-of-year-2011.html' title='Episode 17: Roguelike of the Year 2011'/><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg'/></author><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-7747192283752016429</id><published>2011-12-14T13:27:00.000-08:00</published><updated>2011-12-14T13:47:16.552-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rogue'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='history'/><category scheme='http://www.blogger.com/atom/ns#' term='future'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 16: History and Future of Roguelikes</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Welcome to this week's episode of Roguelike Radio. Episode 16 looks back over the history of roguelikes, with a lot of extrapolating over what might happen in future and where we'd each like the genre to go. Talking this week are Andrew Doull, Darren Grey, Ido Yehieli and Keith Burgun. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio16.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio16.mp3"&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio16.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - The hack/band schism&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - How the genres has evolved and what the influences were on its evolution and features&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - The rise of more diverse roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Roguelike influences in the indie community&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - The influences on Rogue itself (check out &lt;a href="http://www.wichman.org/roguehistory.html"&gt;this article&lt;/a&gt; by Glen Wichman for more info!)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Predicting the future (likely badly)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Join us next week for discussion of the &lt;a href="http://roguelikedeveloper.blogspot.com/2011/12/request-for-votes-ascii-dreams.html"&gt;Roguelike of the Year&lt;/a&gt; award.  Go vote if you haven't already!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-7747192283752016429?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio16.mp3' title='Episode 16: History and Future of Roguelikes'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/7747192283752016429/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/12/episode-16-history-and-future-of.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/7747192283752016429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/7747192283752016429'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/12/episode-16-history-and-future-of.html' title='Episode 16: History and Future of Roguelikes'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-1038051148066804608</id><published>2011-12-08T18:10:00.000-08:00</published><updated>2011-12-08T18:12:28.853-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quickband'/><category scheme='http://www.blogger.com/atom/ns#' term='hellband'/><category scheme='http://www.blogger.com/atom/ns#' term='unangband'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='angband'/><category scheme='http://www.blogger.com/atom/ns#' term='ironband'/><title type='text'>Episode 15: Quickband</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Welcome to this week's episode of Roguelike Radio. Episode 15 features 3 Angband variant developers taking a quick time out from their grinding schedules to discuss Quickband, and Angband variants in general. Talking this week are Andrew Doull, Tom Demuyt and Brian Bull. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio15.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio15.mp3"&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio15.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - 3 guys reminiscing about a great band from the early 90s&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Some theories why Angband has ended up with so many variants&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Why the numbers in Angband go up to 11&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Many many &lt;a href="http://rephial.org/"&gt;Angband&lt;/a&gt; variants which are listed on &lt;a href="http://angband.oook.cz/variants.php"&gt;this page&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Join us next week for discussion of the history and future of roguelikes.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-1038051148066804608?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio15.mp3' title='Episode 15: Quickband'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/1038051148066804608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/12/episode-15-quickband.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/1038051148066804608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/1038051148066804608'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/12/episode-15-quickband.html' title='Episode 15: Quickband'/><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-3503440717747679766</id><published>2011-11-29T16:03:00.000-08:00</published><updated>2011-11-29T16:20:00.304-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='resources'/><category scheme='http://www.blogger.com/atom/ns#' term='traps'/><category scheme='http://www.blogger.com/atom/ns#' term='diseases'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='items'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='food'/><title type='text'>Episode 14: Resource Management</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Welcome to this week's episode of Roguelike Radio. Episode 14 focuses on resource management in roguelikes, including food clocks, items and variations on these. Talking this week are Andrew Doull, Darren Grey and Ido Yehieli. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio14.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.  Sincere apologies for some audio issues in this episode (which aren't helped much by my cold).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio14.mp3"&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio14.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Food clocks and their alternatives (including cold, light, corruption, and big scary ghosts)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Making resources important in play&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - How to do a roguelike without enemies&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Traps and diseases in roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Many many games, including: &lt;a href="http://koti.mbnet.fi/frozend/"&gt;Frozen Depths&lt;/a&gt;, &lt;a href="http://www.adom.de/"&gt;ADOM&lt;/a&gt;, &lt;a href="http://cardinalquest.com/"&gt;Cardinal Quest&lt;/a&gt;, &lt;a href="http://roguebasin.roguelikedevelopment.org/index.php/Toby_the_Trapper"&gt;Toby the Trapper&lt;/a&gt;, &lt;a href="http://www.dungeonsofdredmor.com/"&gt;Dungeons of Dredmor&lt;/a&gt;, &lt;a href="http://rephial.org/"&gt;Angband&lt;/a&gt;, &lt;a href="http://unangband.blogspot.com/"&gt;Unangband&lt;/a&gt;, &lt;a href="http://roguebasin.roguelikedevelopment.org/index.php/Brogue"&gt;Brogue&lt;/a&gt;, &lt;a href="http://code.google.com/p/cryptrover/"&gt;CryptRover&lt;/a&gt;, &lt;a href="http://spelunkyworld.com/"&gt;Spelunky&lt;/a&gt;, &lt;a href="http://www.gruesomegames.com/blog/?p=138"&gt;Run from the Shadow&lt;/a&gt;, &lt;a href="http://gruesomegames.com"&gt;Gruesome&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Join us next week for discussion of &lt;a href="http://angband.oook.cz/quickband/"&gt;Quickband&lt;/a&gt; and some of its bandy cousins.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-3503440717747679766?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio14.mp3' title='Episode 14: Resource Management'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/3503440717747679766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/11/episode-14-resource-management.html#comment-form' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/3503440717747679766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/3503440717747679766'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/11/episode-14-resource-management.html' title='Episode 14: Resource Management'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-595982098493454695</id><published>2011-11-23T20:48:00.001-08:00</published><updated>2011-11-23T20:50:12.761-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shiren'/><category scheme='http://www.blogger.com/atom/ns#' term='commercial'/><category scheme='http://www.blogger.com/atom/ns#' term='japanese'/><category scheme='http://www.blogger.com/atom/ns#' term='fantranslation'/><category scheme='http://www.blogger.com/atom/ns#' term='supernintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='hacklike'/><category scheme='http://www.blogger.com/atom/ns#' term='torneko'/><category scheme='http://www.blogger.com/atom/ns#' term='taloon'/><category scheme='http://www.blogger.com/atom/ns#' term='chunsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='mysterydungeon'/><category scheme='http://www.blogger.com/atom/ns#' term='superfamicom'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 13: Mystery Dungeon 2: Shiren the Wander</title><content type='html'>&lt;span style="font-family:verdana;"&gt;This week's episode of Roguelike Radio covers a classic commercial game relatively unknown in the U.S., Fushigi no Dungeon 2: Furaai no Shiren, a.k.a. Mystery Dungeon 2: Shiren the Wanderer. &amp;nbsp;Although part of a long-running Japanese series that's still fairly obscure (in its non-Pokemon forms) in the West, this did receive a recent U.S. release as Mystery Dungeon. &amp;nbsp;The participants this time are John Harris and Keith Burgun. &amp;nbsp;They had a blast covering this one -- although it's just two people this time they talked for an hour and a half, and could easily have gone on another hour. &amp;nbsp;The two of panelists are devoted Shiren fanatics, and John argues particularly think it's one of the best games of the 16-bit era. &amp;nbsp;Note -- this is &lt;i&gt;not &lt;/i&gt;the recent Wii release, which is an inferior game in our opinion.&lt;br /&gt;&lt;br /&gt;The mp3 of the podcast can be downloaded at &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio13.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio13.mp3"&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio13.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Monsters and items in Shiren&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Different ways of making a game complex&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - An alternative approach to plot in roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - How great the game is&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Additional links:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://www.amazon.com/Mystery-Dungeon-Shiren-Wanderer-Nintendo-DS/dp/B000YFIRI8"&gt;Amazon page for the U.S. Nintendo DS re-release&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://agtp.romhack.net/project.php?id=shiren"&gt;aeon genesis' translation patch for the Japanese ROM&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;John Harris has written extensively about this game in the past, for @Play, including most of a playthrough:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://www.gamesetwatch.com/2007/07/play_journal_of_the_trip_to_ta.php"&gt;Part 1&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://www.gamesetwatch.com/2007/08/play_a_journey_to_table_mounta.php"&gt;Part 2&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-595982098493454695?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gruesomegames.com/roguelikeradio/roguelikeradio13.mp3' title='Episode 13: Mystery Dungeon 2: Shiren the Wander'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/595982098493454695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/11/episode-13-mystery-dungeon-2-shiren_23.html#comment-form' title='17 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/595982098493454695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/595982098493454695'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/11/episode-13-mystery-dungeon-2-shiren_23.html' title='Episode 13: Mystery Dungeon 2: Shiren the Wander'/><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg'/></author><thr:total>17</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-3263445419732310696</id><published>2011-11-14T18:13:00.000-08:00</published><updated>2011-11-25T01:01:44.776-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mechanics'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike-likes'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 12: Roguelikes Features in Other Genres</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Welcome to this week's episode of Roguelike Radio. Episode 12 takes a look at how traditional rogue-like mechanics are put to use in games outside of the genre, with some reflection on how these mechanics work within roguelikes. Talking this week are Darren Grey, Andrew Doull, John Harris, Ido Yehieli and Keith Burgun. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio12.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio12.mp3"&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio12.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Procedural content&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Lovely lovely permadeath&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Real-time vs Turn-based&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Loot, glorious loot&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Games mentioned include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://www.bay12games.com/dwarves/"&gt;Dwarf Fortress&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://us.blizzard.com/en-us/games/legacy/"&gt;Diablo&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://store.steampowered.com/app/113200/"&gt;The Binding of Isaac&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://www.desktopdungeons.net/"&gt;Desktop Dungeons&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://spelunkyworld.com/"&gt;Spelunky&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://roguelikefiction.com/"&gt;Legerdemain&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://trianglewizard.webs.com/"&gt;Triangle Wizard&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://squidpony.com/2011/earl-spork/"&gt;EarlSpork&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://dinofarm.wordpress.com/2011/07/16/introducing-auro/"&gt;Auro&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://www.rockpapershotgun.com/2011/11/07/the-wager-is-complete-the-archive-revealed/"&gt;The Archive&lt;/a&gt; - the space roguelike Andrew mentions around 1:04:40 in development by Surprised Man (not Suicidal Man!)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Join us next week for discussion of the SNES classic &lt;a href="http://www.atlus.com/shiren/"&gt;Shiren the Wanderer&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-3263445419732310696?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio12.mp3' title='Episode 12: Roguelikes Features in Other Genres'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/3263445419732310696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/11/episode-12-roguelikes-features-in-other.html#comment-form' title='21 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/3263445419732310696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/3263445419732310696'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/11/episode-12-roguelikes-features-in-other.html' title='Episode 12: Roguelikes Features in Other Genres'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>21</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-6837982127538148828</id><published>2011-11-10T15:44:00.001-08:00</published><updated>2011-11-17T17:09:26.785-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike-likes'/><category scheme='http://www.blogger.com/atom/ns#' term='the binding of isaac'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='indie games'/><title type='text'>Episode 11: The Binding of Isaac</title><content type='html'>&lt;span style="font-family: verdana;"&gt;[Edit: &lt;a href="http://www.archive.org/details/RoguelikeRadio_Episode11-TheBindingofIsaac"&gt;Mirrored at archive.org&lt;/a&gt;. (&lt;a href="http://www.archive.org/download/RoguelikeRadio_Episode11-TheBindingofIsaac/episode11thebindingofisaac.mp3"&gt;direct link&lt;/a&gt;)]&lt;br /&gt;&lt;br /&gt;Welcome Rock, Paper, Shotgun readers. We’re working on handling the unexpected improvement in traffic from your arrival, so that the download links below may be choppy. If they don't work please try the &lt;a href="http://www.archive.org/details/RoguelikeRadio_Episode11-TheBindingofIsaac"&gt;archive.org mirror link&lt;/a&gt; to download this episode.&lt;br /&gt;&lt;br /&gt;If you’re impatient, just subscribe (either iTunes or your favourite podcast software) using the links to the right, and you'll get the episode once things calm down a little.]&lt;br /&gt;&lt;br /&gt;Welcome to this week's episode of Roguelike Radio. Episode 11 features the Binding of Isaac, a roguelike shooter inspired by in part by the Biblical story of the same name. Talking this week are Ido Yehieli, Oddmund Strømme and Andrew Doull and we are joined by the designer and artist of the Binding of Isaac, Edmund McMillen. This week's episode is a little longer than usual because we both discuss the game and interview Edmund within the single show - there's also some swearing, if you are concerned about that sort of thing. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio11.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" height="27" type="application/x-shockwave-flash" width="380"&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio11.mp3"&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio11.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Some of the topics covered:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - The honour code of independent developers&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - The dark theme of the game and the inspiration behind it&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Whether the Binding of Isaac is a roguelike-like&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;For further reading about the Binding of Isaac:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Edmund McMillen on &lt;a href="http://edmundmcmillen.blogspot.com/2011/09/binding-of-isaac-gameplay-explained.html"&gt;gameplay&lt;/a&gt; and &lt;a href="http://edmundmcmillen.blogspot.com/2011/09/progression.html"&gt;progression&lt;/a&gt; in the Binding on Isaac&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - The &lt;a href="http://roguelikedeveloper.blogspot.com/2011/11/isaac-unbound.html"&gt;blog post on Isaac's theme&lt;/a&gt; that Andrew mentions at the start of the episode&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Next week we'll be talking about roguelike influences in other games and what we'd like to see other games learn from roguelikes.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-6837982127538148828?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio11.mp3' title='Episode 11: The Binding of Isaac'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/6837982127538148828/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/11/episode-11-binding-of-isaac.html#comment-form' title='25 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/6837982127538148828'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/6837982127538148828'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/11/episode-11-binding-of-isaac.html' title='Episode 11: The Binding of Isaac'/><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg'/></author><thr:total>25</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-8774279943021896909</id><published>2011-11-01T17:55:00.001-07:00</published><updated>2011-11-01T18:11:02.081-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mechanics'/><category scheme='http://www.blogger.com/atom/ns#' term='dcss'/><category scheme='http://www.blogger.com/atom/ns#' term='powder'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='gods'/><category scheme='http://www.blogger.com/atom/ns#' term='nethack'/><category scheme='http://www.blogger.com/atom/ns#' term='adom'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 10: Deity Systems</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Welcome to this week's episode of Roguelike Radio. Episode 10 focuses on deity systems in roguelikes, with particular attention on Nethack, ADOM, DCSS and Powder. Talking this week are Darren Grey and Jeff Lait. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio10.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio10.mp3"&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio10.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Some of the topics covered:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Active praying vs passive piety effects&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Scumming the gods&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Interacting deities&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - The player's relationship with the RNG&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://code.google.com/p/stonesofchaos/"&gt;TrueGod&lt;/a&gt;, a 7DRL focusing on the RNG as a god&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Next week we'll be talking about &lt;a href="http://store.steampowered.com/app/113200/"&gt;The Binding of Isaac&lt;/a&gt;, a top-down shooter with some roguelike influences.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-8774279943021896909?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio10.mp3' title='Episode 10: Deity Systems'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/8774279943021896909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/11/episode-10-deity-systems.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/8774279943021896909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/8774279943021896909'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/11/episode-10-deity-systems.html' title='Episode 10: Deity Systems'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-1497930623513087487</id><published>2011-10-28T08:48:00.000-07:00</published><updated>2011-10-28T12:19:31.791-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons of dredmor'/><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Interview with Gaslamp Games (developers of Dungeons of Dredmor)</title><content type='html'>&lt;span style="font-family: verdana;"&gt;Welcome to a special edition of Roguelike Radio where we interview three members of &lt;a href="http://www.gaslampgames.com"&gt;Gaslamp Games&lt;/a&gt;, the developers of &lt;a href="http://www.dungeonsofdredmor.com/"&gt;Dungeons of Dredmor&lt;/a&gt;. Dredmor is a graphical roguelike with a significant humour element, available on &lt;a href="http://store.steampowered.com/app/98800/"&gt;Steam&lt;/a&gt; or &lt;a href="http://www.desura.com/games/dungeons-of-dredmor"&gt;Desura&lt;/a&gt;, and was covered in &lt;a href="http://roguelikeradio.blogspot.com/2011/10/episode-6-dungeons-of-dredmor.html"&gt;episode 6 of Roguelike Radio&lt;/a&gt;. Asking questions are Darren Grey and John Harris, with Daniel Jacobsen, Nicholas Vining and David Baumgart doing the answering. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/rri-gaslamp.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.  Additional reviews and ratings on iTunes are much appreciated!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/rri-gaslamp.mp3"&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/rri-gaslamp.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Topics covered in the interview include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - How Gaslamp got together and the reason for their name&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - How many years of human endeavour they have mercilessly destroyed&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Upcoming features and expansion pack for Dungeons of Dredmor&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Relevant links:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - &lt;a href="http://www.diygamer.com/2011/10/dungeons-dredmor-sonic-porn-gaslamp-games-origin-story-interview/"&gt;The DIYGamer interview&lt;/a&gt; where they allude to some odd activities of their first artist&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - &lt;a href="http://www.gaslampgames.com/blog/category/dungeons-of-dredmor/"&gt;Dungeons of Dredmor blog&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - &lt;a href="http://www.gaslampgames.com/community"&gt;Dungeons of Dredmor forums&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;If there are others developers you'd like to hear us interview, or other subjects you're keen to have covered then drop a note in the comments and we'll be happy to respond.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-1497930623513087487?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/rri-gaslamp.mp3' title='Interview with Gaslamp Games (developers of Dungeons of Dredmor)'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/1497930623513087487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/interview-with-gaslamp-games-developers.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/1497930623513087487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/1497930623513087487'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/interview-with-gaslamp-games-developers.html' title='Interview with Gaslamp Games (developers of Dungeons of Dredmor)'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-3016568417218755619</id><published>2011-10-25T05:58:00.001-07:00</published><updated>2011-10-25T15:17:28.101-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='powder'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 9: Powder</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Welcome to this week's episode of Roguelike Radio. Episode 9 features the popular and widely ported 'rouge'-like &lt;a href="http://www.zincland.com/powder/"&gt;Powder&lt;/a&gt;. Talking this week are Darren Grey, Andrew Doull, Santiago Zapata and we are joined by the developer of Powder, Jeff Lait. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/Roguelike-Radio-Episode-9.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/Roguelike-Radio-Episode-9.mp3"&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/Roguelike-Radio-Episode-9.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Disposable characters and fast play&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - BUC identify systems and POWDER's Hacklike heritage&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Developing and pricing model on the iPhone&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Darren's superior roguelike skills&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Join us next week for discussion of deity systems in roguelikes, prompted by Powder's greek chorus of gods.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-3016568417218755619?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/Roguelike-Radio-Episode-9.mp3' title='Episode 9: Powder'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/3016568417218755619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/episode-9-powder.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/3016568417218755619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/3016568417218755619'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/episode-9-powder.html' title='Episode 9: Powder'/><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-2247660246942710804</id><published>2011-10-23T12:50:00.000-07:00</published><updated>2011-10-28T12:20:41.918-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><category scheme='http://www.blogger.com/atom/ns#' term='brogue'/><title type='text'>Interview: Brian Walker aka Pender</title><content type='html'>&lt;span style="font-family: verdana;"&gt;Welcome to a special edition of Roguelike Radio where we interview Brian Walker aka Pender. Brian is the developer of &lt;a href="http://sites.google.com/site/broguegame/"&gt;Brogue&lt;/a&gt;, a roguelike inspired by the original Rogue and which we covered in an earlier episode of &lt;a href="http://roguelikeradio.blogspot.com/2011/09/episode-3-brogue.html"&gt;Roguelike Radio&lt;/a&gt;. Asking questions are Erez Ben-Aharon and Andrew Doull. The mp3 of the podcast can be downloaded &lt;a href="http://www.inprofundis.com/roguelikeradio/Interview-Brian-Walker-aka-Pender-128.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;. Apologies for some sound problems at points.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://www.inprofundis.com/roguelikeradio/Interview-Brian-Walker-aka-Pender-128.mp3"&gt;&lt;audio src="http://www.inprofundis.com/roguelikeradio/Interview-Brian-Walker-aka-Pender-128.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Topics covered in the interview include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - How Brian got into the genre&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Lighting engine and &lt;a href="http://roguebasin.roguelikedevelopment.org/index.php?title=The_Incredible_Power_of_Dijkstra_Maps"&gt;Dijkstra maps&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - The future of Brogue&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Also mentioned in the podcast:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - &lt;a href="https://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/c4420207be6cea21/43cec607116695d2"&gt;The Usenet post where Brian outlines what he was planning before the game was released&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - &lt;a href="http://sites.google.com/site/broguegame/home/forum"&gt;The Brogue forums&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;If there are others developers you'd like to hear us interview, or other subjects you're keen to have covered then drop a note in the comments and we'll be happy to respond.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-2247660246942710804?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.inprofundis.com/roguelikeradio/Interview-Brian-Walker-aka-Pender-128.mp3' title='Interview: Brian Walker aka Pender'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/2247660246942710804/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/interview-brian-walker-aka-pender.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/2247660246942710804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/2247660246942710804'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/interview-brian-walker-aka-pender.html' title='Interview: Brian Walker aka Pender'/><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-5628682047436750303</id><published>2011-10-17T17:55:00.000-07:00</published><updated>2011-10-17T18:11:54.902-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons of dredmor'/><category scheme='http://www.blogger.com/atom/ns#' term='dcss'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='nethack'/><category scheme='http://www.blogger.com/atom/ns#' term='angband'/><category scheme='http://www.blogger.com/atom/ns#' term='adom'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 8: Progression Systems</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Welcome to this week's episode of Roguelike Radio. Episode 8 takes a break from the usual focus on one roguelike to instead consider in general the role of character progression systems in the genre, with particular emphasis on the major roguelikes. Talking this week are Darren Grey, Andrew Doull, John Harris and Ido Yehieli. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio8.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;br /&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;br /&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio8.mp3"&gt;&lt;br /&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio8.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt;&lt;br /&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Skill systems and class systems&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - The role of items in progression&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Limiting resources and anti-scumming&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Alternative xp sources&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Relevant links:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24468"&gt;Article on game design and permadeath&lt;/a&gt; (mentioned by Andrew)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://www.randomstuff.org.uk/~geoffrey/roguelikes/aquesttoofar.html"&gt;A Quest Too Far&lt;/a&gt; (the reverse-progression 7DRL Darren couldn't remember)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://te4.org/"&gt;ToME4&lt;/a&gt;, &lt;a href="http://adom.de"&gt;ADOM&lt;/a&gt;, &lt;a href="http://crawl.develz.org/"&gt;Crawl&lt;/a&gt;, &lt;a href="http://www.nethack.org/"&gt;Nethack&lt;/a&gt;, &lt;a href="http://www.thangorodrim.net/"&gt;Angband&lt;/a&gt;, &lt;a href="http://www.dungeonsofdredmor.com/"&gt;Dungeons of Dredmor&lt;/a&gt;, &lt;a href="http://www.gruesomegames.com/"&gt;Gruesome&lt;/a&gt;, &lt;a href="http://cardinalquest.com/"&gt;Cardinal Quest&lt;/a&gt;, &lt;a href="http://doom.chaosforge.org/"&gt;DoomRL&lt;/a&gt; (all mentioned at some point)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Join us next week for discussion of Jeff Lait's &lt;a href="http://www.zincland.com/powder/"&gt;Powder&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-5628682047436750303?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio8.mp3' title='Episode 8: Progression Systems'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/5628682047436750303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/episode-8-progression-systems.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/5628682047436750303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/5628682047436750303'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/episode-8-progression-systems.html' title='Episode 8: Progression Systems'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-6834518150745364499</id><published>2011-10-13T06:03:00.000-07:00</published><updated>2011-10-13T06:08:16.785-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='100 rogues'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='bonus content'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>*Spoilers* Bonus Content: 100 Rogues</title><content type='html'>&lt;span style="font-family: verdana;"&gt;Welcome to a bonus content episode for Roguelike Radio. We often end up talking further after we've finished recording the weekly episode, and with Keith on, we felt there was enough additional discussion to be worth saving for you. Ido Yehieli, John Harris and Keith Burgun continue discussing 100 Rogues with plenty of spoilers; started by an off-air question about why the monsters get attacks of opportunity when your character moves.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;The mp3 of the podcast can be downloaded &lt;a href="http://gruesomegames.com/roguelikeradio/roguelikeradio7-bonus.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" height="27" type="application/x-shockwave-flash" width="380"&gt; &lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://gruesomegames.com/roguelikeradio/roguelikeradio7-bonus.mp3"&gt;&lt;audio src="http://gruesomegames.com/roguelikeradio/roguelikeradio7-bonus.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/auhttp://www.blogger.com/img/blank.gifdio&gt; &lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Topics covered in this bonus content:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Monsters of 100 Rogues&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Ido live playing 100 Rogues, featuring the second boss fight&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-6834518150745364499?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gruesomegames.com/roguelikeradio/roguelikeradio7-bonus.mp3' title='*Spoilers* Bonus Content: 100 Rogues'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/6834518150745364499/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/spoilers-bonus-content-100-rogues.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/6834518150745364499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/6834518150745364499'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/spoilers-bonus-content-100-rogues.html' title='*Spoilers* Bonus Content: 100 Rogues'/><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-2817231722702405076</id><published>2011-10-11T05:01:00.001-07:00</published><updated>2011-10-11T10:43:45.062-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='100 rogues'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 7: 100 Rogues</title><content type='html'>&lt;span style="font-family: verdana;"&gt;Welcome to episode 7 of Roguelike Radio. This week we have been playing &lt;a href="http://http//www.100rogues.com//"&gt;100 Rogues&lt;/a&gt;, a commercial roguelike by Dinofarm Games, available on &lt;a href="http://itunes.apple.com/au/app/100-rogues/id354011870"&gt;iOS&lt;/a&gt; and OS/X for US$1.99. Talking this episode are Ido Yehieli, Andrew Doull and John Harris, and we are joined by the lead designer of 100 Rogues, Keith Burgun. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio7-128.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" height="27" type="application/x-shockwave-flash" width="380"&gt; &lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio7-128.mp3"&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio7-128.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/auhttp://www.blogger.com/img/blank.gifdio&gt; &lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - The evolution of 100 Rogues&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Game design essentials&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Cinema and roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - &lt;a href="http://i.imgur.com/Gj0Ke.png"&gt;Ido trapped by a stone kitten&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Next week we'll be breaking from our usual format to take in some general discussion on character progression systems in roguelikes.  Also keep your ears open for some 100 Rogues themed bonus content mid-week!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-2817231722702405076?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio7-128.mp3' title='Episode 7: 100 Rogues'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/2817231722702405076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/episode-7-100-rogues.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/2817231722702405076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/2817231722702405076'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/episode-7-100-rogues.html' title='Episode 7: 100 Rogues'/><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg'/></author><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-7693598005919237261</id><published>2011-10-05T15:35:00.000-07:00</published><updated>2011-10-05T15:51:36.177-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ido yehieli'/><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><category scheme='http://www.blogger.com/atom/ns#' term='cardinal quest'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Interview: Ido Yehieli</title><content type='html'>&lt;span style="font-family: verdana;"&gt;Welcome to a special edition of Roguelike Radio where we interview Ido Yehieli. Ido is the developer of &lt;a href="http://cardinalquest.com/"&gt;Cardinal Quest&lt;/a&gt;, a commercial indie roguelike which we covered in our first episode of &lt;a href="http://roguelikeradio.blogspot.com/2011/08/episode-1-cardinal-quest.html"&gt;Roguelike Radio&lt;/a&gt;. Quizzing the dev are Darren Grey and Andrew Doull. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/rri-idoyehieli-lq.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;. Apologies for some sound problems at points.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" height="27" type="application/x-shockwave-flash" width="380"&gt; &lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt; &lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/rri-idoyehieli-lq.mp3"&gt; &lt;audio src="http://www.gruesomegames.com/roguelikeradio/rri-idoyehieli-lq.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/auhttp://www.blogger.com/img/blank.gifdio&gt; &lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Topics covered in the interview include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Motivations and inspirations for Cardinal Quest&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Viability of commercial roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - How Ido got into the genre&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Those who missed out on the free offer for Cardinal Quest should go to &lt;a href="http://sites.fastspring.com/tametick/product/cardinalquest"&gt;Fastspring&lt;/a&gt; to buy a copy for US$4.45.  Go, now!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;If there are others developers you'd like to hear us interview, or other subjects you're keen to have covered then drop a note in the comments and we'll be happy to respond.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-7693598005919237261?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/rri-idoyehieli-lq.mp3' title='Interview: Ido Yehieli'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/7693598005919237261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/interview-with-ido-yehieli.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/7693598005919237261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/7693598005919237261'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/interview-with-ido-yehieli.html' title='Interview: Ido Yehieli'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-803419176284518739</id><published>2011-10-03T17:42:00.000-07:00</published><updated>2012-01-10T03:07:37.305-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons of dredmor'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 6: Dungeons of Dredmor</title><content type='html'>&lt;span style="font-family: verdana;"&gt;Welcome to episode 6 of Roguelike Radio. This week we have been playing &lt;a href="http://www.dungeonsofdredmor.com/"&gt;Dungeons of Dredmor&lt;/a&gt;, a commercial roguelike by &lt;a href="http://www.gaslampgames.com/blog/category/dungeons-of-dredmor/"&gt;Gaslamp Games&lt;/a&gt;, available on &lt;a href="http://store.steampowered.com/app/98800"&gt;Steam&lt;/a&gt; for US$5. Talking this episode are Darren Grey, Andrew Doull and John Harris. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio6-lq.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" height="27" type="application/x-shockwave-flash" width="380"&gt; &lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt; &lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio6-lq.mp3"&gt; &lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio6-lq.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/dio&gt; &lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Humour in games&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Vendor trash and too many items&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - Crafting systems in roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt; - The hard choice between avoiding traps and sucking the blood from your enemies' corpses&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Join us next week for discussion of &lt;a href="http://www.100rogues.com/"&gt;100 Rogues&lt;/a&gt;.  Also watch out in the coming few days for a special interview with Ido Yehieli, developer of &lt;a href="http://cardinalquest.com//"&gt;Cardinal Quest&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-803419176284518739?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio6-lq.mp3' title='Episode 6: Dungeons of Dredmor'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/803419176284518739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/episode-6-dungeons-of-dredmor.html#comment-form' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/803419176284518739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/803419176284518739'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/10/episode-6-dungeons-of-dredmor.html' title='Episode 6: Dungeons of Dredmor'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-1698821063441047774</id><published>2011-09-26T18:04:00.000-07:00</published><updated>2011-09-26T18:15:24.930-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='frozen depths'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 5: Frozen Depths</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Welcome to this week's episode of Roguelike Radio. Episode 5 focuses discussion on &lt;a href="http://koti.mbnet.fi/frozend/"&gt;Frozen Depths&lt;/a&gt;, a cold-themed roguelike by Glowie. Talking this week are Darren Grey, Andrew Doull and Ido Yehieli. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio5.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;br /&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;br /&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio5.mp3"&gt;http://www.blogger.com/img/blank.gif&lt;br /&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio5.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/auhttp://www.blogger.com/img/blank.gifdio&gt;&lt;br /&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Food clock systems&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Overarching themes to games&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Terminal interface on modern systems&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Join us next week for discussion of &lt;a href="http://www.dungeonsofdredmor.com/"&gt;Dungeons of Dredmor&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-1698821063441047774?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gruesomegames.com/roguelikeradio/roguelikeradio5.mp3' title='Episode 5: Frozen Depths'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/1698821063441047774/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/09/episode-5-frozen-depths.html#comment-form' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/1698821063441047774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/1698821063441047774'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/09/episode-5-frozen-depths.html' title='Episode 5: Frozen Depths'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-3186264881274253050</id><published>2011-09-19T18:35:00.000-07:00</published><updated>2011-09-19T18:54:06.185-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='arrp2011'/><category scheme='http://www.blogger.com/atom/ns#' term='doomrl'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 4: DoomRL</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Welcome to this week's episode of Roguelike Radio. Episode 4 focuses discussion on &lt;a href="http://doom.chaosforge.org/"&gt;DoomRL&lt;/a&gt;, a coffeebreak roguelike by Kornel Kisielewicz. Talking this week are Darren Grey, Andrew Doull, John Harris and Ido Yehieli. The mp3 of the podcast can be downloaded &lt;a href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio4.mp3"&gt;here&lt;/a&gt;, played in the embedded player below, or you can follow us on &lt;a href="http://itunes.apple.com/au/podcast/roguelike-radio/id461288283"&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;br /&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;br /&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio4.mp3"&gt;http://www.blogger.com/img/blank.gif&lt;br /&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio4.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/auhttp://www.blogger.com/img/blank.gifdio&gt;&lt;br /&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - What makes a coffeebreak&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Feature creep in roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Annual Roguelike Release Party 2011 (briefly)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Relevant links:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://peeksandpokes.blogspot.com/2011/09/arrp-2011-summary.html"&gt;List of ARRP 2011 games&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - &lt;a href="http://www.gamesetwatch.com/2007/04/_play_doom_doom_doom_doom.php"&gt;@Play review of DoomRL from 2007&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Join us next week for discussion of &lt;a href="http://koti.mbnet.fi/frozend/"&gt;Frozen Depths&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-3186264881274253050?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio4.mp3' title='Episode 4: DoomRL'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/3186264881274253050/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/09/episode-4-doomrl.html#comment-form' title='25 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/3186264881274253050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/3186264881274253050'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/09/episode-4-doomrl.html' title='Episode 4: DoomRL'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>25</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-4857547889187856744</id><published>2011-09-13T14:41:00.000-07:00</published><updated>2011-09-13T16:09:37.536-07:00</updated><title type='text'>Episode 3: Brogue</title><content type='html'>&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;Welcome to another episode of Roguelike Radio. This week we will be discussing the roguelike game Brogue, which downloadable from the developers site found &lt;a href="http://sites.google.com/site/broguegame/"&gt;here&lt;/a&gt;. This week we have Erez  Ben-Aharon, Scott Edgar, and  John Harris in our longest podcast to date! The mp3 download of the podcast can be downloaded &lt;a href="http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep3.mp3"&gt;here&lt;/a&gt;, can be played in the embedded player below, or you can follow us on iTunes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;br /&gt;&lt;br /&gt;&lt;param name="FlashVars" value="audioUrl=http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep3.mp3"&gt;&lt;br /&gt;&lt;br /&gt;&lt;audio src="http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep3.mp3" controls="controls" preload="none" style="width: 380px;"&gt;&lt;/audio&gt;&lt;br /&gt;&lt;br /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Topics covered this week:&lt;br /&gt;-The beautiful ASCII style in Brogue.&lt;br /&gt;-The different items in the game, and how they interact together in interesting ways.&lt;br /&gt;-The monsters and how they are unique.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks for listening, next week we will be covering DoomRL.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-4857547889187856744?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep3.mp3' title='Episode 3: Brogue'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/4857547889187856744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/09/episode-3-brogue.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/4857547889187856744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/4857547889187856744'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/09/episode-3-brogue.html' title='Episode 3: Brogue'/><author><name>Scott Edgar</name><uri>http://www.blogger.com/profile/15460339557914510807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-8702821834763503397</id><published>2011-09-05T15:28:00.000-07:00</published><updated>2011-09-07T15:36:32.060-07:00</updated><title type='text'>Episode 2: Desktop Dungeons</title><content type='html'>&lt;div style="text-align: left;"&gt;Thank you for joining us for the second of hopefully many episodes of Roguelike Radio. This week we have Andrew Doull, Scott Edgar, and Erez Ben-Aharon talking about the game &lt;a href="http://www.desktopdungeons.net/"&gt;Desktop Dungeons&lt;/a&gt;, a game that had a successful free alpha release and is now being developed as a commercial game. Access to the beta as well as the finished commercial released can be bought for 10 US dollars, or the alpha version can be downloaded for free off of the developer's website. The mp3 download of the podcast can be downloaded &lt;a href="http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep%202.mp3"&gt;here&lt;/a&gt;, can be played in the embedded player below, or you can follow us on iTunes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;br /&gt;&lt;br /&gt;&lt;param name="FlashVars" value="audioUrl=http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep%202.mp3"&gt;&lt;br /&gt;&lt;br /&gt;&lt;audio src="http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep%202.mp3" controls="controls" preload="none" style="width: 380px;"&gt;&lt;/audio&gt;&lt;br /&gt;&lt;br /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Topics covered this week:&lt;br /&gt;-Is Desktop Dungeons really a roguelike?&lt;br /&gt;-What is a roguelike?&lt;br /&gt;-And, oddly enough, a little bit of discussion about desktop dungeons itself. (in retrospect less than we originally intended)&lt;br /&gt;&lt;br /&gt;Links:&lt;br /&gt;&lt;a href="http://www.escapistmagazine.com/articles/view/issues/issue_209/6235-Infinite-Caves-Infinite-Stories"&gt;Infinite caves, Infinite stories. &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamesetwatch.com/2009/12/column_play_the_berlin_interpr.php"&gt;The Berlin interpretation.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;Sorry for the delay in posting, we are still working out some of the kinks in the process.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-8702821834763503397?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep%202.mp3' title='Episode 2: Desktop Dungeons'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/8702821834763503397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/09/episode-2-desktop-dungeons.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/8702821834763503397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/8702821834763503397'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/09/episode-2-desktop-dungeons.html' title='Episode 2: Desktop Dungeons'/><author><name>Scott Edgar</name><uri>http://www.blogger.com/profile/15460339557914510807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-919361992986111953.post-865873289345401956</id><published>2011-08-29T19:18:00.000-07:00</published><updated>2011-08-29T19:39:20.487-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cardinal quest'/><category scheme='http://www.blogger.com/atom/ns#' term='indie games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Episode 1: Cardinal Quest</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Welcome to the start of a new podcast dedicated to roguelike games. Each week we will be playing and talking about at least one recent  roguelike game, and discussing some aspects of the genre based on that.   Every now and then we'll also be having guest interviews with major  developers and other highlights.  This week Darren Grey, Andrew Doull and Scott Edgar have been talking about &lt;/span&gt;&lt;a style="font-family: verdana;" href="http://cardinalquest.com/"&gt;Cardinal Quest&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;, the recently released commercial game by Ido Yehieli.  The mp3 is available for download &lt;/span&gt;&lt;a style="font-family: verdana;" href="http://www.gruesomegames.com/roguelikeradio/roguelikeradio1-lq.mp3"&gt;here&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;, can be played in the embedded player below, or you can follow us on iTunes.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: verdana;"&gt;&lt;br /&gt;&lt;object data="http://www.google.com/reader/ui/3523697345-audio-player.swf" type="application/x-shockwave-flash" height="27" width="380"&gt;&lt;br /&gt;&lt;param name="src" value="http://www.google.com/reader/ui/3523697345-audio-player.swf"&gt;&lt;br /&gt;&lt;param name="FlashVars" value="audioUrl=http://www.gruesomegames.com/roguelikeradio/roguelikeradio1-lq.mp3"&gt;&lt;br /&gt;&lt;audio src="http://www.gruesomegames.com/roguelikeradio/roguelikeradio1-lq.mp3" controls="controls" preload="none" style="width:380px;"&gt;&lt;/audio&gt;&lt;br /&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Topics covered this week include:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - How can roguelikes improve their UI?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - Supporting commercial roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; - The importance of complexity&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Apologies for any rough edges, in particular the rather abrupt cut-off at the end - we shall endeavour to improve at this over time.  Tune in next week when we shall be discussing &lt;/span&gt;&lt;a style="font-family: verdana;" href="http://www.desktopdungeons.net/"&gt;Desktop Dungeons&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/919361992986111953-865873289345401956?l=roguelikeradio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gruesomegames.com/roguelikeradio/roguelikeradio1-lq.mp3' title='Episode 1: Cardinal Quest'/><link rel='replies' type='application/atom+xml' href='http://roguelikeradio.blogspot.com/feeds/865873289345401956/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://roguelikeradio.blogspot.com/2011/08/episode-1-cardinal-quest.html#comment-form' title='21 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/865873289345401956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/919361992986111953/posts/default/865873289345401956'/><link rel='alternate' type='text/html' href='http://roguelikeradio.blogspot.com/2011/08/episode-1-cardinal-quest.html' title='Episode 1: Cardinal Quest'/><author><name>Darren Grey</name><uri>http://www.blogger.com/profile/00792164422274663420</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/_8WtH_yA3pA8/THjey8MC6OI/AAAAAAAAAAM/uSmAineT6yI/S220/grey_mage.png'/></author><thr:total>21</thr:total></entry></feed>
